Silent Night
Sound made visible — a field of grain that breathes with the music.
A real-time, FFT-driven shader instrument: a field of particles that warps, ridges and glows in response to live audio — built to be played over a crowd in the dark.
Silent Night listens. A Tone.js engine and FFT analysis split incoming sound into low, mid and high bands; those energies drive a GPU particle field through a custom noise-warp shader, with bloom, grain and glow layered on top. The result reads less like a visualiser and more like a living surface — terrain that rises and dissolves with the music.
It is parametric to its core. Dozens of controls — warp, ridge, flow, the FFT response and the bloom stack — are saved as presets, each a distinct mood. Drag the hero to move the camera; the thumbnails below are those presets, each running live. (Even with no audio loaded, the field keeps breathing.)