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04/Audio-reactive visuals/2023

Silent Night

Sound made visible — a field of grain that breathes with the music.

A real-time, FFT-driven shader instrument: a field of particles that warps, ridges and glows in response to live audio — built to be played over a crowd in the dark.

Silent Night listens. A Tone.js engine and FFT analysis split incoming sound into low, mid and high bands; those energies drive a GPU particle field through a custom noise-warp shader, with bloom, grain and glow layered on top. The result reads less like a visualiser and more like a living surface — terrain that rises and dissolves with the music.

It is parametric to its core. Dozens of controls — warp, ridge, flow, the FFT response and the bloom stack — are saved as presets, each a distinct mood. Drag the hero to move the camera; the thumbnails below are those presets, each running live. (Even with no audio loaded, the field keeps breathing.)

Presets — live(06)
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NextRaga.fm